среда, 6 февраля 2013 г.

игра king pin

Another innovative feature of the game is the use of weapon modifications. Various mods can be used to upgrade the weapons in the game. The pistol, for example, can be modified to increase its firepower, or its rate of fire, among other things.

Gameplay in Kingpin was most noted for its profanity laden dialog and its graphic depiction of violence. An idea incorporated into the game was that of area-specific damage: a shot to the head deals more damage than a shot on the leg. To complement this, each game character also has a deformable skin, which indicates where and how badly the character had been injured. Injured characters also bleed, and leave a blood trail making it easier to follow them. Instead of having a universal armor value for the player, armor is split into three different types, helmet, body armor and leggings, with separate values for each one.

The game was influenced by the film and featured many lines of dialogue from the movie.

Kingpin is a game about revenge. Picking up a piece of lead piping as a makeshift weapon, the player plots against Nikki and the Kingpin himself. The player's rise to prominence, and his lust for revenge will take him through various areas of the city: from through to and , and eventually onto Radio City, home of the Kingpin's headquarters.

Set in a city, the world of Kingpin revolves around crime and criminals. The game begins in the most desolate and deprived area of the city, Skidrow, a where the population consists entirely of criminal elements, prostitutes, and . It is here that the player character has been left, after being beaten up by some thugs under the employ of Nikki Blanco, one of the Kingpin's lieutenants. For some reason not explained within the game, Nikki Blanco wants the player out of his territory for good, and the beating is a warning that should he ever return, he can expect much worse.

Set in a quasi-retro time period, Kingpin features a mix of 1930s crossed with modern technology and ideas. Many inventions are conveyed through an art deco style design, like helicopters and monorail networks. The setting is described by the game manual as a " ".

Kingpin: Life of Crime is a developed by (now a part of ) and published by in June 1999. The game begins with the player character wounded and beaten up by the Kingpin's henchmen, and the story follows his thirst for revenge. Released shortly after the , the game attracted controversy which led it to be dropped from various retailers, despite receiving moderate critical acclaim. The game was ported to by Xatrix employee Ryan "Ridah" Feltrin.

Kingpin: Life of Crime - Wikipedia, the free encyclopedia

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